Network

One floor, one rack room,
zero excuses.

We host out of a single Tier III facility in San Diego. That isn't a limitation - it's the whole point. We know every cable in the room, every transit provider on the door, every disk that holds your world. Have a look.

facility san-1 · tier III · 10×100G blended uplink · 2N power, A+B feeds

  • powered & active
  • cold spare, ready to provision
  • network & transit
  • power, cooling, BMC
san-1 · floor plan · realtime live
/// cold aisle /// BGP PSU // 01 10×100G blended uplink HE · Cogent · GTT · Lumen // 02 2N power · A+B feeds UPS · dual genset // 03 Tier III facility N+1 cooling · 24/7 access control // 04 10 active racks · 2 cold spares room to double

01 / Philosophy

Why one region, on purpose.

01

We know every cable.

Single floor, single peering room, single change calendar. When something breaks at 02:00, we don't escalate to a different timezone - we walk into the room.

02

Latency where it matters.

San Diego sits in the carrier-rich LA basin. Sub-10 ms to LA, ~25 ms to Seattle, ~65 ms to NYC. Most US-West players never feel a hop.

03

Capex into the box, not the map.

Two regions means half the budget per region. We'd rather put Gen4 NVMe in your rack than thumbtacks on a globe.

04

EU-West when - not if.

We'll open a second region the day the first one stops getting better. An Amsterdam pop is scoped on the roadmap.

02 / Latency

What the wire actually looks like.

Median RTT from san-1 to popular destinations, measured every 60 s from our edge probes. Updated nightly.

City p50 p95 visual
Los Angeles · US 5 ms 9 ms
Las Vegas · US 12 ms 18 ms
Seattle · US 25 ms 33 ms
Dallas · US 38 ms 46 ms
Chicago · US 52 ms 61 ms
New York · US 65 ms 74 ms
Mexico City · MX 58 ms 68 ms
Tokyo · JP 108 ms 122 ms
London · UK 142 ms 158 ms
> your location -- --

Numbers above are RTT to san-1's edge, not in-game latency - your in-game tick budget is whatever the client adds on top.

03 / Transit & peering

The carriers on our door.

Blended IP transit plus selective peering at LAIX and Equinix LA1. If a path goes brown, we fail off it without your players noticing.

  • Hurricane ElectricIPv4/IPv6 transit
  • CogentIPv4 transit
  • GTTIPv4 transit
  • LumenIPv4/IPv6 transit
  • LAIXpeering fabric
  • Equinix LA1peering fabric

Your world belongs in this room.

Deploy on san-1 in under a minute - and watch it show up on the map.