We know every cable.
Single floor, single peering room, single change calendar. When something breaks at 02:00, we don't escalate to a different timezone - we walk into the room.
Network
We host out of a single Tier III facility in San Diego. That isn't a limitation - it's the whole point. We know every cable in the room, every transit provider on the door, every disk that holds your world. Have a look.
01 / Philosophy
Single floor, single peering room, single change calendar. When something breaks at 02:00, we don't escalate to a different timezone - we walk into the room.
San Diego sits in the carrier-rich LA basin. Sub-10 ms to LA, ~25 ms to Seattle, ~65 ms to NYC. Most US-West players never feel a hop.
Two regions means half the budget per region. We'd rather put Gen4 NVMe in your rack than thumbtacks on a globe.
We'll open a second region the day the first one stops getting better. An Amsterdam pop is scoped on the roadmap.
02 / Latency
Median RTT from san-1 to popular destinations, measured every 60 s from our edge probes. Updated nightly.
Numbers above are RTT to san-1's edge, not in-game latency - your in-game tick budget is whatever the client adds on top.
03 / Transit & peering
Blended IP transit plus selective peering at LAIX and Equinix LA1. If a path goes brown, we fail off it without your players noticing.
Deploy on san-1 in under a minute - and watch it show up on the map.