Game hosting is often outrageously expensive. We think that's a pricing problem, not a cost problem. Building on infrastructure we already own means we can charge what the hardware actually costs to run.
Ryzen CPUs, DDR5 ECC, Gen 4 NVMe. Every plan runs on the same hardware. There is no lower tier with slower drives or older CPUs.
When something breaks, a person who understands the system responds. No scripts, no bots. We stay on the issue until it's resolved.
Vaelix grew out of existing ISP infrastructure and a datacenter we own in San Diego. The hardware was already there. We had Ryzen nodes, DDR5 ECC RAM, Gen 4 NVMe, and 800 Gbps of network capacity. The question was just what to do with it.
We started building the game server platform on top of that infrastructure. Paper, Fabric, Forge, NeoForge, Folia, Purpur, Bedrock, and more came online. Pricing was set at the lowest margin we could responsibly sustain.
Vaelix opened to the public in March of 2026. No fanfare, no launch discount gimmicks. Just the platform, the pricing, and the hardware. Word spread from there.
All hardware lives in a datacenter we own in San Diego. We branched this platform directly out of existing ISP infrastructure, which means lower overhead, no colocation fees, and control over every layer of the stack. Direct fiber connections run to Los Angeles and Mexico.
We expand once the demand is there, not before. Our existing fiber connects us directly to Los Angeles, making One Wilshire the clear next step. From there, Central and Eastern US follow naturally.
Live now. Our owned datacenter with 800 Gbps capacity and direct fiber to Los Angeles and Mexico.
One Wilshire. The most connected building on the West Coast. The natural next step given our existing LA fiber.
After establishing a strong West Coast presence, Central US brings us within low-latency reach of the middle of the country.
East Coast coverage rounds out domestic reach. Target is once Central US is stable and demand justifies the expansion.